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The Future Is All About Context: The Pragmatic Web
ReadWriteWeb's guest author Alisa Leonard-Hansen explains why she believes relevant web experiences are born out of the context of our identities.
Recent online video stats, aggregated by eMarketer, suggest that rich media ads with video have a higher dwell rate than those without, and almost double the dwell time; 58 seconds versus 31 seconds.
New Forrester Report: Consumers Weigh In On Paying For Content
According to Forrester most consumers (80%) wouldn't bother to access newspaper and magazine content online if it were no longer free, and only 3% say they would prefer this method of payment for newspaper and magazine content.
Searching for Real-Time Search
Google's CEO Eric Schmidt comments the company's recent deal to include Twitter updates in its search results, and describes it as a key part of the company's strategy for improving its core product.
Datorspelandet har ökat explosionsartat (Swedish)
According to a survey conducted by SIFO, online gaming (particularly on Facebook) has increased significantly and has now surpassed traditional PC and console gaming. 13% of the respondents play online games at least once a week.
If eBooks Are the Future, Do Publishers Have a Plan?
Fast Company's Lydia Dishman discusses the future of eBooks: "The numbers are in, and eBooks may very well be the bright spot in book publishing's dim future--but only if publishers can figure out a way to keep the momentum going."
Gowalla Ups Its Game And Hints At Future Business Models
TechCrunch has the story on how the guys behind the location-based iPhone application Gowalla is planning to make money by adding enhanced gaming elements.
Study: Twitter is 80% "Meformers" and 20% Informers
A new academic study of Twitter behavior, highlighted by the Miami Herald, shows that there tend to be two types of Twitter user. 80% are 'meformers' - Twitter users who sent out messages that revolved around themselves, whereas 20% are 'informers' - people who are sharing information. Read the full study report here.
Rival Magazine Publishers Plan to Launch iTunes for Magazines
According to the New York Observer and ReadWriteWeb, Time Inc., Condé Nast and Hearst are planning to bring more than 50 of their magazine titles to a common iTunes-like digital magazine store.
Swedes start buying music; are anti-P2P laws working?
Inspired by a recent article in the Guardian, Ars Technica discusses the recent soar in digital music sales in "piracy-loving Sweden".
How iPhone Apps Are Raking In Cash From Virtual Goods
The virtual goods market is working its way onto the Apple's iPhone app platform, as developers hope to make money on the iPhone's relatively new support for in-app payments. Rock Band, Boxcar, the Sims, and I Am T-Pain are some examples of apps that incorporate virtual goods.
Survey: One bad 'Tweet' can cost you 30 customers
According to a survey conducted by Convergys Corpby, a negative review or comment on Twitter, Facebook or Youtube can cost companies as many as 30 customers, reports Financial Post.
Creative Commons founder Lawrence Lessig's recent presentation on online copyrights in the Swedish parliament.
More lightweight:
My Parents Were Awesome (via The Real Mymlan)
101 Things I Learned In Interaction Design School
Image from Flickr user !unite under CC license.
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